While funding rockets is pretty hard, failing voyages sure can be a leverage to gain more money!

Made for Mini Jam 122: Intermission in approximately 3 days.

CONTROLS

A or  <- - Rotate Left

D or -> - Rotate Right

SHIFT - Increase Rocket Burn

CTRL - Decrease Rocket Burn

C - Cut Engine Off

SCROLL WHEEL - Zoom

S - Abandon Rocket

--------

Hello everyone!

This game is both my first completed (ish) project and my first game jam submission. While I didn't get to do more things with the game due to the time constraint and my sleep schedule, I think what's in it is probably pretty good even though it doesn't contain sounds or better ui or better art or blablabla (you get the idea).

Because this is a part of Mini Jam 122, the theme of Intermission is there, it's just (I think) not particularly clever or anything, but I couldn't come up with a better idea that I can get a game going on.

The restriction theme is there too, as abandoning or failing to reach the goal planet leads to gaining funds to upgrade your rocket.

I do also encourage any suggestions and criticism on it!

(I also forgot a bit of the controls in the game... so uhhh it's in the description for the complete set.)

(Also updated page for added screenshots and description text.)

The source code: https://codeberg.org/T4rmin/underfunded-rocketry.git
VCR OSD Mono (The font used in the game): https://www.dafont.com/vcr-osd-mono.font

Leave a comment

Log in with itch.io to leave a comment.